Electronic Arts Reports Q4 and FY24 Results (2024)

REDWOOD CITY, CA – May 7, 2024 – (NASDAQ: EA) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2024.

“This year, EA delivered bigger, bolder world class entertainment that engaged and connected hundreds of millions of players and fans,” said Andrew Wilson, CEO of EA. “We will continue to build on this strong momentum through an incredible pipeline of new experiences, starting with College Football in FY25, positioning us for accelerated growth in FY26 and beyond.”

“EA’s FY24 was highlighted by record cash flow and strong earnings growth driven by EA SPORTS FCTM and Madden NFL,” said Stuart Canfield, CFO of EA. “With strong conviction in our future, we are announcing an expanded stock repurchase program. We look forward to sharing more about our long-term strategy and financial framework at our Investor Day this fall.”

Selected Operating Highlights and Metrics1

  • Net bookings2 for FY24 was $7.430 billion, up 1% year-over-year (up 3% in constant currency).
  • Delivered 11 titles and over 600 content updates in the year, including four non-annual sports titles and the successful rebrand of EA SPORTS FC.
  • Our global football franchise grew net bookings by high-teens percent in FY24.
  • During FY24, our EA SPORTS™ Madden NFL franchise delivered record net bookings, up 6% year-over-year and double-digit growth in weekly average users for both Madden NFL 24 and Madden Mobile.

Selected Financial Highlights and Metrics

  • Net revenue for FY24 was $7.562 billion, up 2% year-over-year.
  • For FY24, net cash provided by operating activities was a fiscal year record $2.315 billion, up 49% year-over-year.
  • During FY24, EA returned $1.505 billion to stockholders through stock repurchases and dividends.
  • The board has authorized a new stock repurchase program of $5 billion over three years.


EA has declared a quarterly cash dividend of $0.19 per share of the Company’s common stock. The dividend is payable on June 19, 2024 to stockholders of record as of the close of business on May 29, 2024.

Quarterly Financial Highlights

Conference Call and Supporting Documents

Electronic Arts will host a conference call on May 7, 2024 at 2:00 pm PT (5:00 pm ET) to review its results for the fourth fiscal quarter and fiscal year ended March 31, 2024 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (888) 330-2446 (domestic) or (240) 789-2732 (international), using the conference code 5939891 or via webcast at EA’s IR Websiteat http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website.EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until May 22, 2024 at (800) 770-2030 (domestic) or (647) 362-9199 (international) using conference code 5939891. An audio webcast replay of the conference call will be available for one yearon EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s expectations under the heading “Business Outlook as of May 7, 2024” and other information regarding EA's expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences and trends; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2023.

These forward-looking statements are current as of May 7, 2024. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2024. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2024.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2024, EA posted GAAP net revenue of approximately $7.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, Need for Speed™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.

EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.

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Electronic Arts Reports Q4 and FY24 Results (2024)


What are the results of electronic arts q4? ›

Electronic Arts Reports Q4 and FY24 Results
Total net revenue7,562
Cost of revenue1,710(76
Gross profit5,85276
Total operating expenses4,334(142
Operating income1,518218
10 more rows
May 7, 2024

What game makes EA the most money? ›

From January to May 2024, FIFA Soccer was the top-grossing mobile gaming title published by Electronic Arts (EA) in the Google Play Store. The sports game generated almost 104 million U.S. dollars in revenues, accounting for the biggest share of EA's app revenues in the measured period.

What is EA Sports revenue in 2024? ›

Video gaming giant Electronic Arts generated net revenue of 7.56 billion U.S. dollars in its 2024 fiscal year.

What is the net revenue of EA? ›

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. In fiscal year 2024, EA posted GAAP net revenue of approximately $7.6 billion.

What are Q4 results? ›

Q4, or the fourth quarter, is the last quarter of the financial year for companies. The Q4 dates for most companies follow the calendar year, starting on Oct. 1 and ending on Dec. 31. Quarterly reports are a key piece of financial information for investors and analysts.

How much money does Apex Legends make? ›

Apex Legends has earned EA $3.4 billion, solidifying its position as a major player in the free-to-play gaming space.

Who is EA owned by? ›

The ownership structure of Electronic Arts (EA) stock is a mix of institutional, retail and individual investors. Approximately 85.76% of the company's stock is owned by Institutional Investors, 1.51% is owned by Insiders and 12.73% is owned by Public Companies and Individual Investors.

What is the richest game ever? ›

Space Invaders (1978) is the highest-grossing video game adjusted for inflation. It was originally released for arcades by Taito (now owned by Square Enix) and is estimated to have grossed over $13 billion, equivalent to about $31 billion adjusted for inflation.

What is the most sold game in the world? ›

What is the best-selling video game of all time. Minecraft is the best-selling game of all time, with over 300 million copies sold and 172,130,556 active players.

Is EA Sports in debt? ›

Total debt on the balance sheet as of March 2024 : $1.94 B

According to Electronic Arts's latest financial reports the company's total debt is $1.94 B. A company's total debt is the sum of all current and non-current debts.

How much did Tiger Woods make from EA Sports? ›

Electronic Arts had a $105 million contract with Woods between 1998 and 2013 to star in the popular PGA Tour video game series.

Did Madden 24 sell well? ›

Madden NFL 24 was the only sports entry to crack the top 10 best-selling video games for February, per the March monthly sales report from tracking firm Circana.

How much does the CEO of EA make? ›

Electronic Arts CEO Andrew Wilson's compensation increased 22% year-on-year to over $25.6 million for the fiscal year ended March 31, 2024.

What franchise makes EA the most money? ›

Key figures
  • All-time best-selling EA franchise. FIFA. Electronic Arts (EA) franchise unit sales worldwide 2021. ...
  • Global revenue of FIFA 20 in 2020. 1.08bn USD. ...
  • Global revenue of The Sims in 2020. 454bn USD. ...
  • Most-downloaded EA gaming app on Google Play. EA Sports FC Mobile Soccer.
May 29, 2024

Where does EA make most of its money? ›

The revenue generated from in-game purchases has become a significant contributor to EA's financial success. Players are willing to spend extra money to enhance their gaming experience, leading to a steady stream of revenue long after the initial game purchase.

What was stem inc Q4 results? ›

Stem Reports First-Ever Positive Quarterly EBITDA in Q4 as Sales Surge. Smart energy storage company Stem's fourth quarter (Q4) net loss widened by 6.8% to $37.7 million from the net loss of 35.3 million in Q4 2022. The lower gross profit and higher interest expenses drove the increase in net loss.

Is Electronic Arts a good company to work for? ›

Do people recommend working at Electronic Arts? Overall, 80% of employees would recommend working at Electronic Arts to a friend. This is based on 3,530 anonymously submitted reviews on Glassdoor.

How much do electronic arts make a year? ›

Electronic Arts annual revenue for 2024 was $7.562B, a 1.83% increase from 2023. Electronic Arts annual revenue for 2023 was $7.426B, a 6.22% increase from 2022. Electronic Arts annual revenue for 2022 was $6.991B, a 24.2% increase from 2021.

How do electronic arts make money? ›

Electronic Arts generates its revenue from sales of video games and in-game purchases. Its largest segment is Services, which accounted for 68% of total revenues in fiscal 2019.

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